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Gaming addiction
« on: June 12, 2019, 02:13:03 pm »
I’ve been wanting to learn more about the addiction to online gaming in Korea, and the rehab centers that treat addicted gamers. Anyone have any personal experience or connection with this?

I watched this VICE special on esports, but it doesn’t go too deep into the actual rehab...

Would be cool to talk to someone (anonymously or not) who’s seen the treatment first-hand or who’s heard about it from someone who has.

  • kyndo
  • Moderator LVL 1

    • 5090

    • March 03, 2011, 09:45:24 am
    • Gyeongsangbuk-do
Re: Gaming addiction
« Reply #1 on: Today at 10:51:07 am »
I haven't personally met anybody who has been to gaming rehab (mostly because, per definition, these kinds of people tend not to get out much....) but I do remember the stories from about 10 years ago about the couple of Korean kids that died from self-neglect after a ridiculously long gaming binge, and the subsequent restrictions that the government put on a both PC rooms, and on the gaming companies themselves in order to prevent that sort of thing from happening again.

Sadly, that same year was when a few babies died of starvation due to parent's gaming addiction.  :sad:

Interestingly, the WHO is classifying gaming addiction as a mental illness, which is leading the Korean government to get involved:

  • JVPrice
  • Expert Waygook

    • 748

    • August 29, 2017, 10:26:13 am
    • Cheongju
Re: Gaming addiction
« Reply #2 on: Today at 11:34:11 am »
Asian Boss just posted a video about this very topic. I think it's important to note that the fact that it's called "Gaming Disorder" rather than "Addiction" is a very important aspect of this whole thing. Disorder implies that something is mentally wrong with the person. I know a lot of people who play a lot of games who I wouldn't go as far to say are necessarily mentally ill. It's a hobby, but like many things, if it is taken in excess, it can have consequences.

“A pattern of persistent or recurrent gaming behavior (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline, manifested by:

1. Impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context);

2. Increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and

3. Continuation or escalation of gaming despite the occurrence of negative consequences. The behavior pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning.”

^ I feel like a lot of the points made in that article's comments are very valid in how this whole thing is perceived.

And that Asian Boss video:
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