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  • Sprite06
  • Featured Contributor

    • 606

    • September 22, 2010, 11:21:29 am
    • USA
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Re: Sprite06's BOMB GAME Thread
« Reply #60 on: April 06, 2012, 09:31:38 am »
I downloaded the fonts and they work. Thank you so much! I can't wait to play this game with my 6th graders today!

Great!  How did it go?

You are the best! These games are ridiculously effective and simply amazing... Gotta love the sound and the visuals!! :D Students at my school love it. Especially the points swapping thing and score reset... The faces of these students when their team's points get swapped is FUNNY!! hahaha
Your helpful guides are very much appreciated too!

Thank you!! ;D

Aha yeah it's great when their scores get changed.  The best is when the very last question is a special event and it changes the winner of the game.  The students go wild.

I would love to see a professional Lord of the Rings and 300 PPT.  I made one but not as good as Sprite06 or daejeon! Keep up the awesome work!

Have you posted your game?  I'd like to see it!  Lord of the Rings or 300 could probably be done, I don't know if my elementary students would connect with it though, ahah.

I played your Pokemon game 2 weeks ago with my grade 6 class and they went absolutely banana's!!!! It was awesome. They were so impressed with the graphics.. they asked me if I made it ( I wish I could have lied and said yes... ) It's awesome.. can't wait to play more of your games...^^ I wish I could make games like that.. sigh

Haha awesome!  Thank you

Really well designed games that kids loved to play. I have only had the chance to show my grade 5's the Pokemon game but they went nuts over it. I like almost everything about these PPT's, especially the fact you use quality pictures and sounds.

Have you thought about including the scoreboard system for every game? The students reacted really well to the sounds from the Pokemon one.

In the YuGiOh one, it would be great if there was a logo for adding / subtracting points (I see it's explained in the first slide though)

The only game without a scoreboard is the Spongebob game.  Daejeon actually made a scoreboard for it but I haven't gotten around to updating it and posting it.
I'll try to make sure that the scoreboards are clearer in the future  :)

WOW, JUST AMAZING!!!

I wish I had the skills as you did to make these games. I'm pretty much
a computer dummy so I'm just so grateful.

I think there needs to be some kind of seminar on how to make these games.
I think you and Daejeon could be the lead speaker.

Thanks a million!!!

That would be cool!  I've thought about holding a little meeting and teaching how to make them.  It would depend on people's interest though.  The powerpoint side of making games is easily done, the graphics and sounds are the real terd.


  • newhere
  • Adventurer

    • 37

    • March 25, 2011, 07:34:36 pm
    • Seongnam, Korea
Re: Sprite06's BOMB GAME Thread
« Reply #61 on: April 09, 2012, 03:37:19 pm »
That would be cool!  I've thought about holding a little meeting and teaching how to make them.  It would depend on people's interest though.  The powerpoint side of making games is easily done, the graphics and sounds are the real terd.

I for one would be hugely interested in that. I made a very simple bomb game but I have never really played around sounds or graphics so to have someone show me would be awesome.

I just came across this thread today and downloaded the Pokemon game, and played it myself. It's great, so I swiftly downloaded all your other templates and I'm so excited about using them in my class. I know my kids will absolutely love them.

Great work man, hugely appreciated!!


  • andyc0505
  • Waygookin

    • 14

    • December 06, 2010, 03:20:33 pm
    • South Korea
Re: Sprite06's BOMB GAME Thread
« Reply #62 on: April 09, 2012, 04:51:45 pm »
Just wanna say these games rock the funk out!!! You will be blessed for your kind deeds, my friend. Thanks a bunch. I mean it.


Re: Sprite06's BOMB GAME Thread
« Reply #63 on: April 10, 2012, 03:41:44 pm »
awesome.....simply awesome. no words can do justice.
much respect


  • Sprite06
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    • September 22, 2010, 11:21:29 am
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Re: Sprite06's BOMB GAME Thread
« Reply #64 on: April 12, 2012, 10:27:46 am »
Hey Sprite - maybe it's just me being slow, but I don't understand the scoreboard on your Yugioh game. I can't for the life of me figure out how to subtract points. What am I missing?

No worries! 

Click the top right corner of the square to add 1, the bottom right to subtract 1.

Click the top left corner to add 5, the bottom left corner to subtract 5.


  • Sprite06
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    • September 22, 2010, 11:21:29 am
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Re: Sprite06's BOMB GAME Thread
« Reply #65 on: April 12, 2012, 12:01:26 pm »
Hey Sprite - maybe it's just me being slow, but I don't understand the scoreboard on your Yugioh game. I can't for the life of me figure out how to subtract points. What am I missing?

No worries! 

Click the top right corner of the square to add 1, the bottom right to subtract 1.

Click the top left corner to add 5, the bottom left corner to subtract 5.

Wow. That's like Mac level intuitiveness. Thanks, #basedSprite06!

Your Yu-Gi-Oh game literally blew my mind. It's so completely rare. I should post all the games I've made using your stuff sometime.

(^lol I tried to click Quote and accidentally clicked Modify  :-\)

Anytime man!
I'm glad it passed the #basedtest  8) 
It's funny how the uploads work.  The YuGiOh template in this thread has about 200 downloads.  I uploaded it in a thread for a 5th grade lesson and it has 898 downloads   :laugh:


Re: Sprite06's BOMB GAME Thread
« Reply #66 on: April 16, 2012, 03:38:13 pm »
Today, one of my lower level English student came in after school to ask if he could play your yu-gi-oh ppt game, one on one on my computer. You games are really motivating my students to learn English!


  • JesseGB
  • Waygookin

    • 15

    • September 15, 2011, 05:26:19 am
Re: Sprite06's BOMB GAME Thread
« Reply #67 on: April 19, 2012, 09:00:17 am »
Are there any shorter bomb games out there? 26 boxes is way way too much in my opinion, and my teachers agree. We only ever let the students pick 4 boxes per team max. Be nice to have a complete template in which they students are able to finish the game.
« Last Edit: April 19, 2012, 09:02:11 am by JesseGB »


  • Sprite06
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    • September 22, 2010, 11:21:29 am
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Re: Sprite06's BOMB GAME Thread
« Reply #68 on: April 19, 2012, 10:29:16 am »
Are there any shorter bomb games out there? 26 boxes is way way too much in my opinion, and my teachers agree. We only ever let the students pick 4 boxes per team max. Be nice to have a complete template in which they students are able to finish the game.

These are just my games.  Each has 26 questions, one question per letter in the alphabet.  Of course there are dozens of bomb games made by other users on the boards with varying lengths and styles. 

You can always delete questions.  Just delete letters P - Z or whatever you want on the question selection screen.  If the students can't select the question, it may as well not exist. 


  • JesseGB
  • Waygookin

    • 15

    • September 15, 2011, 05:26:19 am
Re: Sprite06's BOMB GAME Thread
« Reply #69 on: April 20, 2012, 07:38:14 am »
Are there any shorter bomb games out there? 26 boxes is way way too much in my opinion, and my teachers agree. We only ever let the students pick 4 boxes per team max. Be nice to have a complete template in which they students are able to finish the game.

Just curious - how many teams are you using? That seems like very few boxes.

I always use three teams, as the tables in my classrooms are always in three columns. I tend to (well my teachers prefer too) only do a bomb game for 10 mins or so, sometimes as a way of pre-teaching lexis and as a review.

And yeah, I just edited the pokemon one. I had just read somewhere that messing with the slides would mess up the game, unsure why, as powerpoints are very simple. I actually had a good idea in the process. I will for all future bomb games change the letters of the bombs to pictures of key vocabulary that the Ss are studying, or have studied. In this case, in a game of 15 pokemon balls, I have 5 (a row) with random letters, another row with random numbers, and another row with faces representing different feelings.


  • Sprite06
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    • September 22, 2010, 11:21:29 am
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Re: Sprite06's BOMB GAME Thread
« Reply #70 on: April 20, 2012, 07:57:25 am »
Are there any shorter bomb games out there? 26 boxes is way way too much in my opinion, and my teachers agree. We only ever let the students pick 4 boxes per team max. Be nice to have a complete template in which they students are able to finish the game.

Just curious - how many teams are you using? That seems like very few boxes.

I always use three teams, as the tables in my classrooms are always in three columns. I tend to (well my teachers prefer too) only do a bomb game for 10 mins or so, sometimes as a way of pre-teaching lexis and as a review.

And yeah, I just edited the pokemon one. I had just read somewhere that messing with the slides would mess up the game, unsure why, as powerpoints are very simple. I actually had a good idea in the process. I will for all future bomb games change the letters of the bombs to pictures of key vocabulary that the Ss are studying, or have studied. In this case, in a game of 15 pokemon balls, I have 5 (a row) with random letters, another row with random numbers, and another row with faces representing different feelings.

There are some things that will create problems if you delete them.
You can change the letters to vocab pictures, but make sure to re-hyperlink the pictures to the question slides. 

But as far as lowering the number of questions, deleting the letters on the selection screen won't create any problems.  All of the linked slides will still exist, they just won't be accessible  ;D


  • evy
  • Adventurer

    • 54

    • March 02, 2011, 12:11:11 pm
    • South Korea
Re: Sprite06's BOMB GAME Thread
« Reply #71 on: April 23, 2012, 03:45:05 pm »
Thank you so much for all the effort you put into these. They're especially great for grades with more students or lower attention spans!


Re: Sprite06's BOMB GAME Thread
« Reply #72 on: April 24, 2012, 08:52:04 am »
Thank you so much for all the effort you put into these. They're especially great for grades with more students or lower attention spans!
I know what you mean!
I love how these games make even the most uninterested and 'problematic' students sit up and participate!


  • Rowanteacher
  • Featured Contributor

    • 171

    • October 15, 2010, 07:51:21 am
    • Gyeonggi-do, South Korea
Re: Sprite06's BOMB GAME Thread
« Reply #73 on: April 24, 2012, 01:56:08 pm »
These games are stunning just stunning! The yugioh game is particularly good, great graphics, great game play, great drama and great student interest.

Thank you so much!


  • IzEFunni
  • Veteran

    • 104

    • December 15, 2011, 09:35:38 am
    • SKorea
Re: Sprite06's BOMB GAME Thread
« Reply #74 on: April 25, 2012, 10:55:33 am »
Hey man,

You make awesome games, but I just found out that Macbooks don't support Macros :(, so I have been changing somethings to fit my Mac. Has anyone else found solutions to the macros issues?

Thanks so much, your games have save my life super easy LOL. I at least owe you a beer.

Cheers_ 
Work Study Draw!!!

Here's like my best text book Prezi http://tinyurl.com/cgqvbcy


  • Sprite06
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    • September 22, 2010, 11:21:29 am
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Re: Sprite06's BOMB GAME Thread
« Reply #75 on: April 26, 2012, 05:44:52 pm »
Thank you so much for all the effort you put into these. They're especially great for grades with more students or lower attention spans!
You're welcome!  ;D

I know what you mean!
I love how these games make even the most uninterested and 'problematic' students sit up and participate!
I'm happy to hear it  :)

These games are stunning just stunning! The yugioh game is particularly good, great graphics, great game play, great drama and great student interest.

Thank you so much!
Thank you!
And my pleasure!

Hey man,

You make awesome games, but I just found out that Macbooks don't support Macros :(, so I have been changing somethings to fit my Mac. Has anyone else found solutions to the macros issues?

Thanks so much, your games have save my life super easy LOL. I at least owe you a beer.

Cheers_
Ahah thanks, I appreciate it!  I don't have a Mac to test on.  Is your classroom computer a Mac?  The triggers may not work as you edit the ppt on your Mac, but I think they'll work once you open it up on the classroom computer (assuming it's a PC of course  :laugh:)

I don't know if I'm missing it.. but these look great and I want to download one for a lesson tomorrow.

But I just can't find the download link??
The Waygook boards require that a new user make 5 posts before gaining access to the materials uploaded on the site. 


  • JasonB
  • Waygookin

    • 12

    • June 07, 2011, 07:34:41 pm
    • Cape Town
Re: Sprite06's BOMB GAME Thread
« Reply #76 on: April 27, 2012, 08:11:59 am »
Again... The games are just straight up amazing, I'm glued to the screen as much as the kids. It's also something to be able to give the kids a similar experience to what I had growing up. One of wonder at where the teachers could have found or created such amazing stuff - my general motto would be bamboozel and then teach while they're all starry eyed and totally receptive. These games hit it on the mark.

I have one issue, and I think it may be with how I'm saving the file or clicking or something. But in the Pokemon V2 game, when a trainer battle happens... then all of the pokeballs (A-Z) are up again in the selection screen, so all of the options that have already been chosen are now up again. The scoreboard however, remains tallied. So it's not that it resets everything, just the selection screen. Any ideas as to why this is happening? Thank you for any help on this in advance!


  • Sprite06
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Re: Sprite06's BOMB GAME Thread
« Reply #77 on: April 27, 2012, 08:24:02 am »
Again... The games are just straight up amazing, I'm glued to the screen as much as the kids. It's also something to be able to give the kids a similar experience to what I had growing up. One of wonder at where the teachers could have found or created such amazing stuff - my general motto would be bamboozel and then teach while they're all starry eyed and totally receptive. These games hit it on the mark.

I have one issue, and I think it may be with how I'm saving the file or clicking or something. But in the Pokemon V2 game, when a trainer battle happens... then all of the pokeballs (A-Z) are up again in the selection screen, so all of the options that have already been chosen are now up again. The scoreboard however, remains tallied. So it's not that it resets everything, just the selection screen. Any ideas as to why this is happening? Thank you for any help on this in advance!

That's awesome  :D

I opened the game and tried to re-create the problem you're having.  It worked OK for me, without any of the questions re-appearing.  PowerPoint does some weird stuff sometimes lol.  My recommendation would be to re-download the template and try playing it without editing or re-saving it.  You can get to a trainer slide quickly by selecting question "H" and then the blue pokeball.  Do all the question balls still re-appear?


  • craw88
  • Explorer

    • 7

    • January 16, 2011, 11:14:34 am
Re: Sprite06's BOMB GAME Thread
« Reply #78 on: May 01, 2012, 01:48:12 pm »
First off, thank you for the Pokemon Bomb Game! Every one of my classes (not to mention I myself) have had a great time playing it as a midterm review.

I have a question though. Where did you find the GameBoy-like pictures of the Pokemon once you open the pokeballs? I searched Google Images and various sites for a while but no luck.

I'm asking because I want to play the game again for finals, but I want to include different Pokemon and Pokemon I like. I know there's a second version of the game, but I'd still like to customize the Pokemon if I could to make a 2-part game.

Thanks again!


  • stemarty
  • Featured Contributor

    • 1135

    • September 02, 2011, 12:20:42 pm
    • Jeonnamdo
Re: Sprite06's BOMB GAME Thread
« Reply #79 on: May 07, 2012, 04:44:25 pm »
you are an inspiration! thank you so much for all your hard work and effort into these games. I know its takes a lot of time and energy. The "All teams lose points" slide is brilliant. I had students jumping on their desks and pounding them with their fists with fury. It was hilarious. My co-teacher, who doesnt show much emotion in class, was crying from laughter. The pokemon game is amazing. Well done!
Cheers!