Day 8 - Charms (Actions)

Charms Battle - Same as the Happy Bunnies game. Divide students into two teams. Teams take turns choosing a square on the grid. If Harry is underneath, they get to steal someone from the other team. If Voldemort is underneath, the student has to go to the other team. At the end, everyone on the biggest team gets a point for their House.

Charmed Objects Race - Relay race. Each team has two baskets, one with action cards (at the starting point) and one with object cards (at the opposite end of the room). Students draw an action card, then they retrieve an object card from the other end of the room while doing that action there and back. When they get back, they write down their charmed object (e.g., dancing pencil.) Teams race to finish first.

Charms Mystery Box - A combination of the basic mystery box game and the higher/lower game. Teams take turns guessing the price of each item, with the teacher saying higher or lower until one team gets the correct answer. This team then chooses to keep what's in the mystery box or give it to another team. We used the plastic gold coins again to keep track of points. (We didn't have time for this on Day 2, so I modified and used it for Day 8.)

Silent Charms - Basic hot seat game. Divide the students into two teams. One member of each team sits facing away from the screen. The rest of the team does charades to get their team member to guess what is on the screen. The student who guesses it first gets the point.

Charms Battle - Same as the Happy Bunnies game. Divide students into two teams. Teams take turns choosing a square on the grid. If Harry is underneath, they get to steal someone from the other team. If Voldemort is underneath, the student has to go to the other team. At the end, everyone on the biggest team gets a point for their House.

Charmed Objects Race - Relay race. Each team has two baskets, one with action cards (at the starting point) and one with object cards (at the opposite end of the room). Students draw an action card, then they retrieve an object card from the other end of the room while doing that action there and back. When they get back, they write down their charmed object (e.g., dancing pencil.) Teams race to finish first.

Charms Mystery Box - A combination of the basic mystery box game and the higher/lower game. Teams take turns guessing the price of each item, with the teacher saying higher or lower until one team gets the correct answer. This team then chooses to keep what's in the mystery box or give it to another team. We used the plastic gold coins again to keep track of points. (We didn't have time for this on Day 2, so I modified and used it for Day 8.)

Silent Charms - Basic hot seat game. Divide the students into two teams. One member of each team sits facing away from the screen. The rest of the team does charades to get their team member to guess what is on the screen. The student who guesses it first gets the point.