No classes today apart from 80min after school later where we are watching a movie anyway. Do I - A: Make a future plan. B: Do nothing. C: start a million different things because I feel like I've got so much to do but then not actually achieve anything and end up just wasting the day.
Vacation time approaches. I'm going to another country with a friend for 3 days. Should I also go somewhere by myself, or should I save money and just travel around Korea for the remaining days? My contract ends at the end of August, so it's not like I'll have more opportunities to travel this area.Should I be adventurous or frugal?
Does anyone ever actually enjoy going to meetings? I've never met anyone who does. Convinced that they're a creation of the establishment just to give people something to hate in unison over. Solidarity.
Quote from: denimdaze on June 27, 2018, 01:23:01 PMVacation time approaches. I'm going to another country with a friend for 3 days. Should I also go somewhere by myself, or should I save money and just travel around Korea for the remaining days? My contract ends at the end of August, so it's not like I'll have more opportunities to travel this area.Should I be adventurous or frugal? Too hot. Stay home.
Meetings are the Mrs. Pentherby of offices everywhere~
Quote from: donovan on June 28, 2018, 11:31:17 AMMeetings are the Mrs. Pentherby of offices everywhere~I loved that short story! I am now officially going to call everything that annoys me even slightly "Mrs. Pentherby". My students will be very confused at first, but they'll get used it, I'm sure.
The Catch-22 with classroom games.The more fun they are, the less kids are able to control themselves, the more you have to stop the game to calm them, the less fun the game becomes.
Debating with myself whether or not teaching a "proper pronunciation" class next week will be worth it. As I've read on these forums, any attempts at teaching the right way is usually undone instantly by KTs.
Quote from: JVPrice on June 28, 2018, 01:07:13 PMDebating with myself whether or not teaching a "proper pronunciation" class next week will be worth it. As I've read on these forums, any attempts at teaching the right way is usually undone instantly by KTs.What's the 'right' way?
Quote from: donovan on June 28, 2018, 11:50:08 AMThe Catch-22 with classroom games.The more fun they are, the less kids are able to control themselves, the more you have to stop the game to calm them, the less fun the game becomes. That's why I never play really "fun" games, then the students are happy with any game/activity that we do. Or if any student complains a game isn't fun, I stop the entire class and do something really boring for the rest of class. Now they never complain. Gg kids.
Quote from: oglop on June 28, 2018, 01:20:28 PMQuote from: donovan on June 28, 2018, 11:50:08 AMThe Catch-22 with classroom games.The more fun they are, the less kids are able to control themselves, the more you have to stop the game to calm them, the less fun the game becomes. That's why I never play really "fun" games, then the students are happy with any game/activity that we do. Or if any student complains a game isn't fun, I stop the entire class and do something really boring for the rest of class. Now they never complain. Gg kids.It's amazing how "fun" you can make the book material by picking students via a random number generator. It takes more time to get through the material, but everyone sits in rapt attention to see who will be called next/ who will be paired with whom. Helps to give gender-opposite roles for practice dialogs as well. Lately I try to leave as little time as necessary for the game at the end of class. Sixth graders can handle games, but 5th graders are still just too giddy.
Quote from: donovan on June 28, 2018, 01:37:40 PMQuote from: oglop on June 28, 2018, 01:20:28 PMQuote from: donovan on June 28, 2018, 11:50:08 AMThe Catch-22 with classroom games.The more fun they are, the less kids are able to control themselves, the more you have to stop the game to calm them, the less fun the game becomes. That's why I never play really "fun" games, then the students are happy with any game/activity that we do. Or if any student complains a game isn't fun, I stop the entire class and do something really boring for the rest of class. Now they never complain. Gg kids.It's amazing how "fun" you can make the book material by picking students via a random number generator. It takes more time to get through the material, but everyone sits in rapt attention to see who will be called next/ who will be paired with whom. Helps to give gender-opposite roles for practice dialogs as well. Lately I try to leave as little time as necessary for the game at the end of class. Sixth graders can handle games, but 5th graders are still just too giddy. Yessss. I also started using it much more, and it also keeps middle schoolers relatively on edge. There is one that kind of has sound and slows down like Wheel of Fortune (it came with the CD), and it works like a charm.